I'm Martin, a 3D artist and designer with seven years turning rough ideas into finished renders, game-ready assets, and brand visuals. From concept to final frame.
Each of these is a service you can hire me for right now. Open one for a summary, or visit its full page from the Services menu.
Photoreal renders and 3D visuals that sell the thing before it even exists, product shots, environments, and characters, lit and finished to a professional standard.
Game-ready assets and playable prototypes, built to run. Clean topology, correct scale, and engine-ready files you can drop straight into Unreal Engine.
Brand and visual design that makes a small operation look established, clear, confident, and consistent across everything you put in front of a customer.
Print-ready 3D files and physical prototypes, modelled for real-world tolerances, cleaned up, and ready for the printer or the manufacturer.
Crisp pixel art and sprites with real game-feel, characters, tiles, and UI, animated and packed into ready-to-use sheets for your game.
Product visualisation, environments, characters, and brand work, from personal projects to client briefs.
I've spent seven years turning briefs into finished work, the kind of work that has to look good and actually function, whether it's a hero render for a product page or an asset that has to run inside a game engine.
I handle a project end to end: concept, modelling, texturing, lighting, and the final polish. You get one person who's easy to talk to, hits deadlines, and cares about the result as much as you do.
Tell me what you're building. I'll come back with a plan and a price, usually within a day.
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